Cobnuts colony sim · delve

biome

Temperate Moist Forest

Deep, fertile woodland where grass gives way to close-standing timber. The richest ground for growing, but the canopy must be cleared before the land will fully yield.

Terrain

Deposits

Fauna

Cave fauna

Wild foods

Rock

Related

Referenced by

Scenarios 1

Sites 1

Raw definition
{
  "cave_deposits": [
    [
      "core:cave_deposit",
      8
    ],
    [
      "core:deep_cave_deposit",
      8
    ]
  ],
  "cave_fauna": [
    [
      "core:cave_bat",
      10
    ]
  ],
  "cave_wild_foods": [
    [
      "core:cave_mushroom",
      30
    ]
  ],
  "climate": 10,
  "color": [
    0.1599999964237213,
    0.44999998807907104,
    0.23999999463558197
  ],
  "deposits": [
    [
      "core:stone_deposit",
      6
    ],
    [
      "core:copper_deposit",
      2
    ]
  ],
  "description": "Deep, fertile woodland where grass gives way to close-standing timber. The richest ground for growing, but the canopy must be cleared before the land will fully yield.",
  "fauna": [
    [
      "core:deer",
      2
    ],
    [
      "core:wolf",
      1
    ]
  ],
  "fauna_herd_max": [
    [
      "core:deer",
      5
    ],
    [
      "core:wolf",
      3
    ]
  ],
  "fertility_pct": 120,
  "forest_density_cap_pct": 45,
  "growing_seasons": null,
  "id": "core:temperate_forest",
  "moisture": 50,
  "name": "Temperate Moist Forest",
  "plant_recovery_stages": null,
  "reseed_cadence_ticks": 43200,
  "resources": [],
  "rock": {
    "edge_warp": {
      "cell": 12,
      "octaves": 1,
      "strength": 2
    },
    "material_cell": null,
    "materials": [
      "core:granite",
      "core:iron_vein"
    ],
    "threshold": null
  },
  "terrain": [
    [
      "core:ground",
      95
    ],
    [
      "core:mud",
      4
    ]
  ],
  "trees": [
    [
      "core:oak",
      18
    ],
    [
      "core:apple_tree",
      4
    ]
  ],
  "water": null,
  "wild_density_cap_pct": 12,
  "wild_foods": [
    [
      "core:berry_bush",
      35
    ]
  ],
  "wild_spread_cadence_ticks": 43200
}

First seen in dev