building
Cobnuts
Strategy#
Two wood and no research prerequisite makes the Cobnuts board the first recreation building most colonies can afford. Put one down early: a colonist with nowhere to relax accumulates mood penalties long before they have a proper bedroom, and this is the cheapest way to stop that.
What sets it apart from a chair or a campfire is that it is a contest. Up to eight colonists can play a single board at once, and playing trains the Cobnuts skill, which is governed by Dexterity and cross-trains into Shooting at 10%. So a colony that plays a lot is very slightly better with a bow. Only very slightly: the skill's own description is explicit that an evening at the board is worth a fraction of an hour on the range, and that play must never be the shorter road to an armed colony. Do not build a military plan around it.
Each throw is a skill contest, so a good player scores more and enjoys it more — a critical throw is worth three times the recreation of an ordinary success.
Placement#
The board wants to be somewhere colonists already pass through — near the kitchen or the main hall rather than tucked in a corner. Recreation is chosen by proximity as much as preference, so a board nobody walks past is a board nobody uses.
It blocks movement, and its eight play positions sit three tiles out on either side, so give it clearance. Do not drop it in a corridor: colonists will path around it, and a board wedged into a walkway will have players standing in the traffic. It is minifiable, so a bad placement is cheap to undo — uninstall and carry it rather than deconstructing.
On the name#
The game is named after this building. A cobnut is a cultivated hazelnut, and the lawn game is a cousin of cornhole: you toss the nuts at a target peg. It was in the game long before it was on the box.
Referenced by
Character templates 1
Scenarios 1
Raw definition
{
"bed_capacity": 1,
"belt": null,
"blocks_movement": true,
"build_cost": [
[
"core:wood",
2
]
],
"build_work_ticks": 30,
"burn_damage_per_tick": 0,
"category": "core:furniture",
"completion_terrain_above": null,
"cover": 0,
"deconstruct_work_ticks": 15,
"deteriorates": false,
"deterioration_interval_ticks": 600,
"deterioration_per_tick": 0,
"direction_requirement": null,
"drill": null,
"feed_store": false,
"flammability": 40,
"food_store": false,
"footprint": [],
"fuel": null,
"grants_passage": false,
"grave_capacity": null,
"ground_marker": false,
"heat_output": 0,
"id": "core:cobnuts",
"instant": false,
"insulation": 0,
"is_door": false,
"joy_kind": "core:dexterity_play",
"joy_quality_permille": 1000,
"light_level": 0,
"light_radius": null,
"loader_arm": null,
"machine": null,
"market_stall": false,
"material_categories": [],
"material_slots": 1,
"material_sprites": [],
"minifiable": true,
"move_cost_pct": 100,
"name": "Cobnuts",
"placeholder_colour": [
0.44999998807907104,
0.30000001192092896,
0.20000000298023224
],
"power": null,
"quality_matters": false,
"records_builder": false,
"recreation_contest": {
"critical_bonus_ticks": 180,
"failure_bonus_ticks": 0,
"fumble_bonus_ticks": 0,
"skill": "core:cobnuts",
"success_bonus_ticks": 60,
"throw_interval_ticks": 60,
"xp_per_throw": 100
},
"reinstall_work_ticks": null,
"repairable": true,
"research_bench": false,
"research_prerequisite": null,
"research_speed_pct": 100,
"room_excluded": false,
"room_impressiveness": 0,
"shadow_height_tiles": 0.699999988079071,
"size_tiles": null,
"sleep_quality_permille": null,
"sprite": null,
"sprite_license": null,
"surplus_producing": false,
"train_skills": [],
"train_xp_pct": 100,
"training_station": false,
"uninstall_work_ticks": null,
"use_capacity": 8,
"use_offsets": [
[
0,
-3
],
[
0,
3
],
[
1,
-3
],
[
1,
3
],
[
-1,
-3
],
[
-1,
3
],
[
2,
-3
],
[
2,
3
]
]
}